Set PBR Texture
Node Introduction
This node is used to set the texture of the current model’s material. Through this node, we can replace the texture of an existing material on the model. For example, if your material already has parameters such as Base Color, Normal, (O)RM, etc., but you only want to replace the Base Color texture without altering the entire material’s textures and parameters, this node helps you control the material’s texture settings more precisely.
Inputs
- MenuItem - Menu item.
Outputs
- None
Node Properties
- PrimTag -
The unique identifier for this object is
PrimTag. When a model is composed of multiple linked prims, each prim's description must include a PrimTag formatted asez:xxxxx;(starting withez:and ending with;), enabling scripts to accurately locate target prims for operations. This field may be left empty for single-prim models. - Face - specified face. Select a face from the dropdown list.
-
TextureType - Texture type. You can choose from the following four texture types:
- Base Color - Base color texture.
- Normal - Normal texture.
- (O)RM - Metallic roughness texture.
- Emissive - Emissive texture.
-
Texture - Texture UUID.
Corresponding Relationship
