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Set PBR Texture

Node Introduction

This node is used to set the texture of the current model’s material. Through this node, we can replace the texture of an existing material on the model. For example, if your material already has parameters such as Base Color, Normal, (O)RM, etc., but you only want to replace the Base Color texture without altering the entire material’s textures and parameters, this node helps you control the material’s texture settings more precisely.

Inputs

  • MenuItem - Menu item.

Outputs

  • None

Node Properties

  • TextureType - Texture type. You can choose from the following four texture types:

    • Base Color - Base color texture.
    • Normal - Normal texture.
    • (O)RM - Metallic roughness texture.
    • Emissive - Emissive texture.
  • Texture - Texture UUID.

Corresponding Relationship

relationship

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