Skip to content

Set PBR Texture Adv

Node Introduction

This node is used to set the texture and additional parameters of the current model’s material. Compared to the Set PBR Texture node, it includes additional parameters such as Scale, Offsets, and Rotation.

Inputs

  • MenuItem - Menu item.

Outputs

  • None

Node Properties

  • TextureType - Texture type. You can choose from the following four texture types:

    • Base Color - Base color texture.
    • Normal - Normal texture.
    • (O)RM - Metallic roughness texture.
    • Emissive - Emissive texture.
  • Texture - Texture UUID.

  • Scale - Texture scaling. Data type: vector, format: <x, y, 0.0>.

  • Offsets - Texture offset. Data type: vector, format: <x, y, 0.0>.

  • Rotation - Texture rotation. Data type: number (including integers and decimals), input format example: 0.00.

Corresponding Relationship

relationship

EZMenu

© 2025 EZMenu. All Rights Reserved.

Power by LiteGraph.js | Electron | Astro Starlight